Ashatej Software Game Programming with Wade

Message Queue

  Sending messages is a natural way people communicate everyday. It’s also a great method for communcation between objects in a game. After reading a tutorial here, by Fernando Bevilacqua (the one who also did the steering tutorials), I thought I’d implement what he did using Wade. I suggest you...

Time Rewind

This post shows you one way to add a time rewind system in Wade using the built in path functionality. After reading a tutorial here, by Matthias Zarzecki, I thought I’d implement what he did using Wade. I suggest you give both part 1 and part 2 of his tutorial...

Battle Circle

This post shows you how to add a little AI control to the way enemies attack your player character. After reading a tutorial here, by Kenneth Backus, I thought I’d implement what he did using Wade. I suggest you give his tutorial a quick read before you jump into the...

Steering 2 Wander

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his third article  (Wander). I suggest you give the article...

Dynamic Pathing

After my last post about a cubic bezier curve that could be moved around, I started thinking if that could be combined with Wade’s built in path functionality to create…”Dynamic Pathing”. I’m not sure if this idea has any merit, so I put together a little demo to test it...

Lava Bezier Curve

This post shows you how to create a cubic bezier curve, add sprites between the points of the curve and finally add a shader to the sprites for a lava river effect. After reading a tutorial by Tomislov Podhraski, here, I thought I’d implement what he did using Wade. I...

Water Wave Effect 1

This post show you how you can add a water wave effect in Wade. No shaders or physics plugin required. After reading a great tutorial by Michael Hoffman here, I thought I’d implement what he did using Wade. I suggest you give the article a quick read because this post...

Steering 1 Seek, Arrival and Flee

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here. I thought I’d implement what he did using Wade. This post will cover his first two articles (Seek, Flee and Arrival). I suggest...