Monthly Archive: April 2018

Steering 3 Pursue and Evade

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his fourth article  (Pursuit and Evade). I suggest you give...

Message Queue

  Sending messages is a natural way people communicate everyday. It’s also a great method for communcation between objects in a game. After reading a tutorial here, by Fernando Bevilacqua (the one who also did the steering tutorials), I thought I’d implement what he did using Wade. I suggest you...

Time Rewind

This post shows you one way to add a time rewind system in Wade using the built in path functionality. After reading a tutorial here, by Matthias Zarzecki, I thought I’d implement what he did using Wade. I suggest you give both part 1 and part 2 of his tutorial...

Battle Circle

This post shows you how to add a little AI control to the way enemies attack your player character. After reading a tutorial here, by Kenneth Backus, I thought I’d implement what he did using Wade. I suggest you give his tutorial a quick read before you jump into the...