Monthly Archive: June 2018

liquid fun with Wade

What is, “liquid fun“, you ask ? From the liquid fun site – “LiquidFun is an extension of Box2D It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D“. So, since Wade uses Box2D for physics simulation, I thought I’d see if I...

WALA (wade audio library adapter)

Sound is an important part of a game. There are several freely available sound libraries on the web. Some of these provide an amount of flexibility not available in Wade. This post presents a concept and demo for integrating these libraries with Wade. A Few Notes Before I Get Started...

Steering + finite state machine (FSM)

Steering behavior is a great way to make your game characters move in a lifelike manner.  Combining that with a simple state machine allows you to build complex behaviors.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. I...