Author: ashatejcom

WTG (Wade Terrain Generator) v0.45

A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released under the BSD license. Azgaar’s blog is here. I have used...

WTG (Wade Terrain Generator) v0.4

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.35

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.3

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.2

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.1

This post continues an exploration of voronoi diagrams, terrain generation and Wade. If you want some background, you can see the first voronoi post here. A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e....

Voronoi Diagram – 3

This post continues an exploration of voronoi diagrams and Wade. If you want some background, you can see the first voronoi post here. In the last post, I said I was going to try to make some sort of map / terrain generator. After you figure out some method to...

Voronoi Diagram – 2

This post continues with an exploration of voronoi diagrams and Wade. If you want some background, you can see my previous post here. After poking around on the web, I decided the direction to take with this was to try my hand at a map/terrain generator. Luckily, there is a...

Voronoi Diagram – 1

If you don’t know what a voronoi diagram is, you can check it out on Wikipedia here. I was reading a couple of interesting programming / game related things about voronoi diagrams here  and here (follow the polygonal map generation link but it’s not  https so you may get a...

Steering – Queue

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his ninth (?) article  (Queue). I suggest you give the...