Category: coding

WTG (Wade Terrain Generator) v0.45

A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released under the BSD license. Azgaar’s blog is here. I have used...

WTG (Wade Terrain Generator) v0.4

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.35

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.3

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.2

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is  freely available here and is released...

WTG (Wade Terrain Generator) v 0.1

This post continues an exploration of voronoi diagrams, terrain generation and Wade. If you want some background, you can see the first voronoi post here. A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e....

Voronoi Diagram – 3

This post continues an exploration of voronoi diagrams and Wade. If you want some background, you can see the first voronoi post here. In the last post, I said I was going to try to make some sort of map / terrain generator. After you figure out some method to...

Voronoi Diagram – 2

This post continues with an exploration of voronoi diagrams and Wade. If you want some background, you can see my previous post here. After poking around on the web, I decided the direction to take with this was to try my hand at a map/terrain generator. Luckily, there is a...

Voronoi Diagram – 1

If you don’t know what a voronoi diagram is, you can check it out on Wikipedia here. I was reading a couple of interesting programming / game related things about voronoi diagrams here  and here (follow the polygonal map generation link but it’s not  https so you may get a...

liquid fun with Wade

What is, “liquid fun“, you ask ? From the liquid fun site – “LiquidFun is an extension of Box2D It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D“. So, since Wade uses Box2D for physics simulation, I thought I’d see if I...