Category: steering

Steering – Queue

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his ninth (?) article  (Queue). I suggest you give the...

Steering + finite state machine (FSM)

Steering behavior is a great way to make your game characters move in a lifelike manner.  Combining that with a simple state machine allows you to build complex behaviors.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. I...

Steering – Obstacles (collision avoidance)

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his sixth (?) article  (Collision Avoidance). I suggest you give...

Steering – Follow the Leader

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his eighth (?) article  (Leader Following). I suggest you give...

Steering 3 Pursue and Evade

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his fourth article  (Pursuit and Evade). I suggest you give...

Steering 2 Wander

Steering behavior is a great way to make your game characters move in a lifelike manner.  After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his third article  (Wander). I suggest you give the article...

Steering 1 Seek, Arrival and Flee

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here. I thought I’d implement what he did using Wade. This post will cover his first two articles (Seek, Flee and Arrival). I suggest...